Decoding the Enigma of Scratch: A Guide to Conquering the Final Boss in Alan Wake 2

Austin Dean
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In the thrilling world of Alan Wake 2, the survival horror game that keeps you on your toes, you'll find yourself in a fierce battle against Scratch, the final boss. This shadowy entity is the embodiment of chaos and corruption, spreading terror in the otherwise peaceful town of Bright Falls. This boss fight is the last opportunity to thwart Scratch's menacing plans, right before the narrative progresses to an additional chapter in the story. As Inspector Saga, a detective who came to Bright Falls to investigate a series of ritualistic murders, you must rise to the occasion and put an end to Scratch's reign of terror.

Preparation is Key

Before you face off against Scratch, remember to stockpile on ammunition. In Alan Wake 2, the weapons are lethal, and you'll need every single bullet or Crossbow bolt to resist Scratch's relentless attacks. The goal of this shadow being is to acquire the Clicker, an artifact that holds the power to obliterate the shadows plaguing the town. As Inspector Saga, your task is to prevent this from happening and save the town of Bright Falls.

Implementing the Strategy

The way to defeat Scratch involves a strategic plan that requires agility and quick-thinking. The battle takes place next to a lake in Bright Falls, where there are two large lights and a cell. The challenge lies in shining both lights onto the cell and luring Scratch into it. Despite its simplicity, this plan is not easy to implement as Scratch is persistent, doggedly pursuing Saga while she tries to position the lights.

Utilizing Your Allies

Fortunately, Saga is not alone in this fight. She has her partner, Alex Casey, on her side. Casey operates a huge spotlight that has the ability to stun Scratch, but only if Saga shoots the entity enough times. Ammunition can be found by breaking open crates near each light. When Scratch is temporarily incapacitated, Saga can adjust the lights towards the cell.

Executing the Plan

Once both lights are rightly positioned, Saga must lure Scratch into the cell. This can be achieved by walking into the cell, which triggers a cutscene. Although this does not defeat Scratch, it provides critical insight into the entity's functioning and how to thwart its plans. This leads to the climax of the game, where the narrative unveils in an intriguing manner.

In conclusion, Scratch, the final boss in Alan Wake 2, is a formidable foe, but not undefeatable. Armed with the right strategy and preparation, you can successfully conquer this shadowy menace and save Bright Falls from its clutches.